AI Insights · Timothy · April 2023
Top 5 Slime Games on Android in the US for Q1 2023
Discover the performance of the top 5 slime games on Android in the United States during Q1 2023, based on data from Sensor Tower.
The first quarter of 2023 saw varying trends among the top 5 slime games on Android in the United States. Here's a detailed look at their performance:
Super Slime Simulator: DIY Art from Dramaton experienced a steady increase in weekly revenue, peaking at around $277 in the final week of March. Weekly downloads varied throughout the quarter, with a high of approximately 36K in the first week of January and a low of nearly 20K in early February. The app maintained a solid user base, with weekly active users fluctuating between 200K and 262K.
My Talking Slimy: Cat Friends from Pixeland OU saw a significant rise in weekly revenue, starting from $192 in late January and reaching a peak of about $1.6K in mid-March. Weekly downloads showed a sharp decline, starting at roughly 34K in late January and dropping to around 4K by the end of March. Active users followed a similar downward trend, decreasing from approximately 29K in late January to around 14K by the end of the quarter.
Slime Simulator Time: 3D ASMR from Questzy had no reported revenue during Q1 2023. Weekly downloads and active users showed a consistent decline, with downloads falling from about 15K in late December to around 3.7K by the end of March. Active users also decreased from approximately 25K in late December to around 11.9K by the end of the quarter.
Slime Games for Teens from Kids Food Games Inc. also reported no revenue for the quarter. Weekly downloads were relatively stable, ranging from about 2.6K to 4.5K, but saw a significant drop to approximately 700 in early March. Active users declined from around 15.6K in late December to about 8K by the end of March.
World of Slime Simulator Games from SOLID APPS INC experienced a variable revenue trend, peaking at $609 in late January before dropping to $0 in March. Weekly downloads fluctuated, with a peak of about 2.5K in mid-January and a low of around 1.2K in early February. Active users followed a similar pattern, peaking at approximately 4.2K in mid-January and falling to around 1.7K by the end of March.
For more detailed insights and data, visit Sensor Tower.